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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Tuxford
C C P C C P Alliance
380

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Posted - 2012.10.26 22:14:00 -
[1] - Quote
jolanai wrote:So, I tested the hell out of that MJD - it's great but a tiny bit OP in the "getting away" department. Even with a focused point from a broadsword on me, I Was able to use it and get away. HRm.
The first version of this module used the normal warping mechanics where we got stuff like warp scrambling for free. We decided that that implementation wasn't acceptable so we decided on an actual jump. The version you have on Duality is the most simple version of that functionality with no restrictions checked in so that graphics could start working on the effect (and holy **** did they do a good job).
Short story, MJD has no activation restrictions yet. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
382

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Posted - 2012.10.26 22:29:00 -
[2] - Quote
Sentinel zx wrote:will there be a timer for MJD, that i can see when i can use it again?? No, but that is a really excellent idea and we should just do it.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
388

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Posted - 2012.10.27 09:24:00 -
[3] - Quote
Sentient Blade wrote:Panhead4411 wrote:Sorry for seeming blunt, but isn't that what we are paying you to do? (come up with the good ideas, as opposed to some of the bad ones so far discovered in this patch) Blah blah blah. But out of curiosity, if we're getting timers for the MJD can we also get the same applied to other modules with huge-ass reactivation delays such as cloaks, and bomb launchers.
Yeah MJD is using the exact same module reactivation delay feature as any other module that has it so it would be something that would be put in place on all those modules. However the timer code in the module isn't the easiest to work with so this might be considerable more work than I'm expecting.
https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
388

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Posted - 2012.10.27 09:26:00 -
[4] - Quote
Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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CCP Tuxford
C C P C C P Alliance
394

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Posted - 2012.11.05 23:13:00 -
[5] - Quote
War Kitten wrote:CCP Tuxford wrote:Panhead4411 wrote:
Still waiting to hear if you do get scrammed after you activate MJD if you then become absolutely stuck since you said there is no doing anything after clicking it.
As far as I know then if you get scrammed after you activate it, or more to the point that you are scrammed when you actually attempt the jump then you are **** out of luck. Bah, more junk feedback. Does "**** out of luck" mean you don't jump and the module deactivates, or does it mean, as the poster asked, that you're locked out of doing anything forever? Or are you locked out only until the 12 second delay finishes? It sounds like you guys have people wiling to test this stuff, but you didn't actually include any of the functionality to test yet.
I guess I misunderstood the question a bit let me try to explain as best I can.
1. You activate the module. If you fail any of the checks, like if you are scrambled, then the module fails to activate. You can try to activate it again immediately (although unless you get rid of whatever is blocking the activation you-¦re gonna get the same results. 2. If successful you go into this spool up phase where you can-¦t do anything (well any movement really) until it tries the jump 3. If the module succeeds activating it spools up for some seconds and then attempts the jump. If it fails there you can still move freely but since the module successfully activated it is still subject to the module reactivation delay and you can-¦t activate it for some time (think it-¦s 5 minutes or something). https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates |
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